Status Text in the Play area
On the Play
The user interface always shows the Status Text in the same location, independent of the device orientation: Near the top of the screen, right above the game board.
The Status Text shows the following information when Play
- Information about the most recent and the next move. Examples:
- Black played K13. White to move.
- Black played N9. White will play L9. (when viewing the board position for a node that is not the most recent node in the current game variation)
- If the game has ended: Information about the most recent move and the game ending reason. Examples:
- Black passed. Game has ended by two consecutive pass moves.
- Black played K13. White resigned.
- While you are placing a stone: Continuous feedback about which intersection you are trying to place the stone on. Also if placing the stone would be illegal the reason why it is illegal is shown. Examples:
- Q18.
- B1 - Cannot play: Suicide.
- B1 - Cannot play: Ko.
The Status Text shows the following information when Scoring
- While a score is being calculated: “Scoring in progress…”
- Once a score has been calculated: The calculated score + what happens when you tap on a stone. Examples:
- Black wins by 5½ - Tap to mark dead stones.
- Game is a tie - Tap to mark stones in seki.
- White wins by 3 - All stones on the board are deemed alive. (if the game has ended due to 4 pass moves while the “Four passes” game rule is set to “End game”)
The Status Text shows the following information when Board setup
- The Status Text always shows the following message: “Tap to place or remove stones.”
The Status Text shows the following information when Markup editing
- Instructions how to place the currently selected type of markup. Examples:
- Tap to place or remove a symbol / number marker / letter marker / label.
- Drag to place a line / an arrow.
- Tap on markup to remove it. (when the Eraser tool is selected)
- While you are placing a line or arrow, or dragging a piece of markup to a different intersecton, or erasing markup: Continuous feedback about the interaction. Examples:
- C5 - Drag to other intersecton. (when placing a line or arrow)
- C5 - D5. (when placing or moving a line or arrow)
- B1. (when dragging a symbol, marker or label to a different intersection)
- Erase markup on intersecton - C5. (when erasing markup on a single intersection)
- Erase markup in area - E6 : G7. (when erasing markup in an area)
In any of the modes, whenever the computer player is calculating something for a prolonged time then the Status Text shows information about the process. Examples:
- <Computer player name> is thinking…
- Computer is playing for <Human player name>…
- Calculating move suggestion…
- Updating player influence…